Ricardo Baptista has a PhD in Digital Media—Creation of Audiovisuals and Interactive Content from the Faculty of Engineering of the University of Porto since 2017. Before his doctorate, he was a research fellow in several national and European projects and an international fellow at IC2 and Moody College of Communication at the University of Texas at Austin, Texas, USA. In terms of teaching, he is a coordinating professor at the Polytechnic Institute of Maia-Porto in digital game development and digital production in brand communication. He is also a visiting assistant professor at various public universities, such as the University of Porto and Universidade Aberta, in web development, programming, databases and geographic information systems. He is an affiliate/integrated researcher at the INESC TEC/ Universidade Aberta research laboratory in the Humanise Center in Computer Graphics and Virtual Environments.
Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments.
Morgado, L and Coelho, A and Beck, D and Gutl, C and Cassola, F and Baptista, R and van Zeller, M and Pedrosa, D and Cruzeiro, T and Cota, D and Grilo, R and Schlemmer, E,
SUSTAINABILITY ,
2023
DOI:https://doi.org/10.3390/su15010857
Proposal of a framework for adaptive Serious Games using Design Science Research methodology.
De Araujo Pistono, AMA and Santos, AMP and Baptista, RJV,
Iberian Conference on Information Systems and Technologies, CISTI ,
2023
DOI:https://doi.org/10.23919/cisti58278.2023.10211476
A qualitative analysis of frameworks for training through Serious Games.
Pistono, A and Santos, A and Baptista, R,
Procedia Computer Science ,
2022
DOI:https://doi.org/10.1016/j.procs.2022.08.091
An Initial Framework for Adaptive Serious Games Based on a Systematic Literature Review.
Pistono, AMAD and Santos, AMP and Baptista, RJV,
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022 Communications in Computer and Information Science,
2022
DOI:https://doi.org/10.1007/978-3-031-22918-3_4
Cyber Threat Intelligence Architecture for Applied Cybersecurity Scenarios PhD Thesis Proposal in Web Science and Technology.
Rosa, I and Batista, R and Goncalves, R and Martins, J and Branco, F,
2022 17TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI) Iberian Conference on Information Systems and Technologies,
2022
DOI:https://doi.org/10.23919/cisti54924.2022.9820152
Gender Inequality in Computer Science Higher Education: A Case Study.
de Almeida, JESC and Carneiro, MA and Silva, MFL and Baptista, RJV,
Lecture Notes in Networks and Systems ,
2022
DOI:https://doi.org/10.1007/978-3-030-96293-7_3
Senior Citizens Learning Safe Behaviors on the Web. - A Case Study Involving an Online Educational Game.
Bernardino, I and Almeida, JB and Baptista, RJV and Mamede, HS,
Digital Active Methodologies for Educative Learning Management - Advances in Educational Technologies and Instructional Design ,
2022
DOI:https://doi.org/10.4018/978-1-6684-4706-2.ch008
Serious Games for seniors: Learning safe behaviors on the web Position paper.
Bernardino, I and Baptista, RJV and de Almeida, JMEB and Sao Mamede, JHP,
PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021) Iberian Conference on Information Systems and Technologies,
2021
DOI:https://doi.org/10.23919/cisti52073.2021.9476310
Estimation of Vineyard Productivity Map Considering a Cost-Effective LIDAR-Based Sensor.
Moura, P and Ribeiro, D and dos Santos, FN and Gomes, A and Baptista, R and Cunha, M,
PROGRESS IN ARTIFICIAL INTELLIGENCE, EPIA 2019, PT I Lecture Notes in Computer Science,
2019
DOI:https://doi.org/10.1007/978-3-030-30241-2_11
ICARUS Training and Support System.
Będkowski, J and Majek, K and Pełka, M and Masłowski, A and Coelho, A and Goncalves, R and Baptista, R and Sanchez, JM,
Search and Rescue Robotics - From Theory to Practice ,
2017
DOI:https://doi.org/10.5772/intechopen.69496
Relation Between Game Genres and Competences for In-Game Certification.
Baptista, R and Coelho, A and de Carvalho, CV,
SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015 Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering,
2016
DOI:https://doi.org/10.1007/978-3-319-29060-7_6
LOCATION-BASED TOURISM IN-GAME CERTIFICATION.
Baptista, R and Nobrega, R and Coelho, A and Vaz de Carvalho, CV,
INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE INTED Proceedings,
2015
Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design.
Baptista, R and Coelho, A and de Carvalho, CV,
PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015) Proceedings of the European Conference on Games-Based Learning,
2015
A game for robot operation training in Search and Rescue missions.
Goncalves, R and Baptista, R and Coelho, A and Matos, A and de Carvalho, CV and Bedkowski, J and Musialik, P and Ostrowski, I and Majek, K,
2014 11TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV) International Conference on Remote Engineering and Virtual Instrumentation,
2014
DOI:https://doi.org/10.1109/rev.2014.6784272
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations.
Pelka, M and Majek, K and Bedkowski, J and Musialik, P and Maslowski, A and Cubber, GD and Balta, H and Coelho, A and Gonçalves, R and Baptista, R and Sanchez, JM and Govindaraj, S,
2014 IEEE International Symposium on Safety, Security, and Rescue Robotics, SSRR 2014, Toyako-cho, Hokkaido, Japan, October 27-30, 2014 SSRR,
2014
DOI:https://doi.org/10.1109/ssrr.2014.7017644
METHODOLOGY FOR CREATING A COMPETENCES CERTIFICATION CORRELATION MATRIX.
Baptista, R and Goncalves, R and Coelho, A and de Carvalho, CV,
6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013) ,
2013
METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES.
Baptista, R and Coelho, A and de Carvalho, CV,
EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES EDULEARN Proceedings,
2013
TimeMesh - A Serious Game for European Citizenship.
Baptista, R and de Carvalho, CV,
EAI Endorsed Trans. Serious Games ,
2013
DOI:https://doi.org/10.4108/trans.gbl.01-06.2013.e2
Time mesh: An educational historical game.
Gouveia D. and Lopes D. and Vaz De Carvalho C. and Batista R.,
Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 ,
2012
DOI:https://doi.org/10.1109/digitel.2012.49
Funchal 500 years: Learning Through Role Play Games.
Baptista, R and de Cardalho, CV,
2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING ,
2008
Work in Progress - Learning Through Role Play Games.
Batista, R and de Carvalho, CV,
FIE: 2008 IEEE FRONTIERS IN EDUCATION CONFERENCE, VOLS 1-3 Frontiers in Education Conference,
2008
DOI:https://doi.org/10.1109/fie.2008.4720599