Fernando Cassola

DEI Invited Professor INESC TEC
Immersive environments XR Virtual Choreographies Gamification behavioral science

Fernando Cassola is a research at INESC TEC and an invited professor at FEUP, specializing in disciplines related to software programming. With a Ph.D. in Computer Science, his research centers around the intersection of serious games, virtual platforms, and behavioral change through gamification techniques.

Throughout his career, has actively contributed to various research projects, both at the European and national levels. His expertise spans diverse areas, including immersive and virtual training, gamification, and oceanography immersive platforms. Currently, his primary research focus lies in understanding, combining, and working with behaviors within XR immersive platforms, employing an innovative approach known as VIRTUAL CHOREOGRAPHIES.

Beyond academia, is passionate about life, and his main hobby involves leading as a scout leader. πŸŒŸπŸ”πŸŽ“πŸŒπŸš€

Publications

2023

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments.
Morgado, L and Coelho, A and Beck, D and Gutl, C and Cassola, F and Baptista, R and van Zeller, M and Pedrosa, D and Cruzeiro, T and Cota, D and Grilo, R and Schlemmer, E,
SUSTAINABILITY , 2023
DOI:https://doi.org/10.3390/su15010857

2022

Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
Cassola, F and Mendes, D and Pinto, M and Morgado, L and Costa, S and Anjos, L and Marques, D and Rosa, F and Maia, A and Tavares, H and Coelho, A and Paredes, H,
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES , 2022
DOI:https://doi.org/10.1109/tlt.2022.3157065

Using Virtual Choreographies to Identify Office Users' Behaviors to Target Behavior Change Based on Their Potential to Impact Energy Consumption.
Cassola, F and Morgado, L and Coelho, A and Paredes, H and Barbosa, A and Tavares, H and Soares, F,
ENERGIES , 2022
DOI:https://doi.org/10.3390/en15124354

Using Virtual Choreographies to Identify Office Users’ Behaviour-Change Priorities with Greater Impact Potential on Energy Consumption.
Cassola, F and Morgado, L and Coelho, A and Paredes, H and Barbosa, A and Tavares, H and Soares, F,
, 2022
DOI:https://doi.org/10.20944/preprints202204.0278.v1

2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops, 2021
DOI:https://doi.org/10.1109/vrw52623.2021.00014

FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings' Consumer Engagement.
Soares, F and Madureira, A and Pages, A and Barbosa, A and Coelho, A and Cassola, F and Ribeiro, F and Viana, J and Andrade, J and Dorokhova, M and Morais, N and Wyrsch, N and Sorensen, T,
ENERGIES , 2021
DOI:https://doi.org/10.3390/en14061524

Immersive Authoring of Virtual Reality Training.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops, 2021
DOI:https://doi.org/10.1109/vrw52623.2021.00199

2020

A gamification platform to foster energy efficiency in office buildings.
Iria, J and Fonseca, N and Cassola, F and Barbosa, A and Soares, F and Coelho, A and Ozdemir, A,
ENERGY AND BUILDINGS , 2020
DOI:https://doi.org/10.1016/j.enbuild.2020.110101

2017

GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings.
Barbosa, A and Iria, J and Cassola, F and Coelho, A and Portela, J and Kucuk, U and Madureira, AG and Zehir, MA and Ozdemir, A and Soares, FJ,
2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO) , 2017

Screening and Evaluation Platform for Depression and Suicidality in Primary Healthcare.
Cassola, F and Costa, A and Henriques, R and Rocha, A and Sousa, M and Gomes, P and Ferreira, T and Cunha, C and Salgado, J,
PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE), VOL 1 ICT4AgeingWell, 2017
DOI:https://doi.org/10.5220/0006369002100215

Using choreographies to support the gamification process on the development of an application to reduce electricity costs.
Cassola, F and Iria, J and Paredes, H and Morgado, L and Coelho, A and Soares, F,
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) , 2017

2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Paredes, H and Cassola, F and Morgado, L and de Carvalho, F and Ala, S and Cardoso, F and Fonseca, B and Martins, P,
COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I Lecture Notes in Computer Science, 2014
DOI:https://doi.org/10.1007/978-3-319-08596-8_47

Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems.
Correia, A and Cassola, F and Azevedo, D and Pinheiro, A and Morgado, L and Martins, P and Fonseca, B and Paredes, H,
Journal For Virtual Worlds Research , 2014
DOI:https://doi.org/10.4101/jvwr.v7i3.7036

Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction.
Cassola, F and Morgado, L and de Carvalho, F and Paredes, H and Fonseca, B and Martins, P,
Procedia Technology , 2014
DOI:https://doi.org/10.1016/j.protcy.2014.02.017

Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices.
Cassola, F and Paredes, H and Fonseca, B and Martins, P and Ala, S and Cardoso, F and de Carvalho, F and Morgado, L,
2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES) VS-Games, 2014
DOI:https://doi.org/10.1109/VS-Games.2014.7012164