Daniel Mendes

DEI INESC TEC Professor
HCI 3DUI CG VR

Daniel Mendes is an Assistant Researcher at INESC TEC and an Invited Assistant Professor at FEUP. Received his PhD (2018), MSc (2011) and BSc (2008) degrees in Computer Science and Engineering from Instituto Superior Técnico, University of Lisbon. His main interest areas are Human-Computer Interaction, 3D User Interfaces, Virtual and Augmented Reality, Multimodal Interfaces and Touch/Gesture-based Interactions.

Publications

2024

Incidental graphical perception: How marks and display time influence accuracy.
Moreira, J and Mendes, D and Gonçalves, D,
INFORMATION VISUALIZATION , 2024
DOI:https://doi.org/10.1177/14738716231189218

2023

CIDER: Collaborative Interior Design in Extended Reality.
Pintani, D and Caputo, A and Mendes, D and Giachetti, A,
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, CHItaly 2023, Torino, Italy, September 20-22, 2023 CHItaly, 2023
DOI:https://doi.org/10.1145/3605390.3605419

Exploring Pseudo-Haptics for Object Compliance in Virtual Reality.
Lousada, C and Mendes, D and Rodrigues, R,
International Conference on Graphics and Interaction, ICGI 2023, Tomar, Portugal, November 2-3, 2023 ICGI, 2023
DOI:https://doi.org/10.1109/icgi60907.2023.10452712

Impact of incidental visualizations on primary tasks.
Moreira, J and Mendes, D and Goncalves, D,
INFORMATION VISUALIZATION , 2023
DOI:https://doi.org/10.1177/14738716231180892

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Fidalgo, CG and Sousa, M and Mendes, D and dos Anjos, RK and Medeiros, D and Singh, K and Jorge, J,
2023 IEEE CONFERENCE VIRTUAL REALITY AND 3D USER INTERFACES, VR IEEE Annual International Symposium Virtual Reality, 2023
DOI:https://doi.org/10.1109/vr55154.2023.00059

Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator.
Barbosa, F and Mendes, D and Rodrigues, R,
COMPUTERS & GRAPHICS-UK , 2023
DOI:https://doi.org/10.1016/j.cag.2023.10.014

SIT6: Indirect touch-based object manipulation for DeskVR.
Almeida, D and Mendes, D and Rodrigues, R,
COMPUTERS & GRAPHICS-UK , 2023
DOI:https://doi.org/10.1016/j.cag.2023.10.013

TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR.
Monteiro, J and Mendes, D and Rodrigues, R,
2023 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR International Symposium on Mixed and Augmented Reality, 2023
DOI:https://doi.org/10.1109/ismar59233.2023.00116

2022

Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
Cassola, F and Mendes, D and Pinto, M and Morgado, L and Costa, S and Anjos, L and Marques, D and Rosa, F and Maia, A and Tavares, H and Coelho, A and Paredes, H,
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES , 2022
DOI:https://doi.org/10.1109/tlt.2022.3157065

Design and Evaluation of Travel and Orientation Techniques for Desk VR.
Amaro, G and Mendes, D and Rodrigues, R,
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022) VR, 2022
DOI:https://doi.org/10.1109/vr51125.2022.00041

Designing Animated Transitions for Dynamic Streaming Big Data.
Moreira, J and Castanheira, F and Mendes, D and Goncalves, D,
PROCEEDINGS OF THE 17TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (IVAPP), VOL 3 VISIGRAPP, 2022
DOI:https://doi.org/10.5220/0010787600003124

Foreword RAGI.
Silva, PA and Magalhaes, LG and Mendes, D and Giachetti, A,
COMPUTERS & GRAPHICS-UK , 2022
DOI:https://doi.org/10.1016/j.cag.2022.11.012

Foreword to the special section on Recent Advances in Graphics and Interaction.
Rodrigues, N and Mendes, D and Santos, LP and Bouatouch, K,
COMPUTERS & GRAPHICS-UK , 2022
DOI:https://doi.org/10.1016/j.cag.2021.12.006

ProGenVR: Natural Interactions for Procedural Content Generation in VR.
Carvalho, B and Mendes, D and Coelho, A and Rodrigues, R,
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022. ICAT-EGVE, 2022

2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops, 2021
DOI:https://doi.org/10.1109/vrw52623.2021.00014

A Tool for Collaborative Anatomical Dissection.
Roberto Zorzal, E and Sousa, M and Mendes, D and Figueiredo Paulo, S and Rodrigues, P and Jorge, J and Lopes, DS,
Human–Computer Interaction Series - Digital Anatomy , 2021
DOI:https://doi.org/10.1007/978-3-030-61905-3_3

Evaluating Transitions for Streaming Big Data.
Castanheira, F and Moreira, J and Mendes, D and Gonçalves, D,
International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021 ICGI, 2021
DOI:https://doi.org/10.1109/icgi54032.2021.9655291

Graceful Degradation for Real-time Visualization of Streaming Geospatial Data.
Rafael, J and Moreira, J and Mendes, D and Alves, M and Gonçalves, D,
21st Eurographics Conference on Visualization, EuroVis 2019 - Short Papers, Porto, Portugal, June 14-18, 2021 EuroVis (Short Papers), 2021

Immersive Authoring of Virtual Reality Training.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops, 2021
DOI:https://doi.org/10.1109/vrw52623.2021.00199

Immersive Multimodal and Procedurally-Assisted Creation of VR Environments.
Ferreira, J and Mendes, D and Nobrega, R and Rodrigues, R,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops, 2021
DOI:https://doi.org/10.1109/vrw52623.2021.00012

2020

Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness. - The Effect of Auditory Design on Workspace Awareness.
Mendes, D and Reis, S and Guerreiro, J and Nicolau, H,
Proc. ACM Hum. Comput. Interact. , 2020
DOI:https://doi.org/10.1145/3427325

Evaluating Animated Transitions between Contiguous Visualizations for Streaming Big Data.
Pereira, T and Moreira, J and Mendes, D and Goncalves, D,
2020 IEEE VISUALIZATION CONFERENCE - SHORT PAPERS (VIS 2020) IEEE VIS (Short Papers), 2020
DOI:https://doi.org/10.1109/vis47514.2020.00039

Incidental Visualizations: Pre-Attentive Primitive Visual Tasks. - Pre-Attentive Primitive Visual Tasks.
Moreira, J and Mendes, D and Goncalves, D,
PROCEEDINGS OF THE WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES AVI 2020 AVI, 2020
DOI:https://doi.org/10.1145/3399715.3399841

2019

A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments.
Mendes, D and Caputo, FM and Giachetti, A and Ferreira, A and Jorge, J,
COMPUTER GRAPHICS FORUM , 2019
DOI:https://doi.org/10.1111/cgf.13390

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
dos Anjos, RK and Sousa, M and Mendes, D and Medeiros, D and Billinghurst, M and Anslow, C and Jorge, J,
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) VRST, 2019
DOI:https://doi.org/10.1145/3359996.3364244

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Zorzal, ER and Sousa, M and Mendes, D and dos Anjos, RK and Medeiros, D and Paulo, SF and Rodrigues, P and Mendes, JJ and Delmas, V and Uhl, JF and Mogorron, J and Jorge, JA and Lopes, DS,
COMPUTERS & GRAPHICS-UK , 2019
DOI:https://doi.org/10.1016/j.cag.2019.09.006

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Sousa, M and Mendes, D and dos Anjos, RK and Lopes, DS and Jorge, JA,
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2019, Brisbane, QLD, Australia, November 14-16, 2019. VRCAI, 2019
DOI:https://doi.org/10.1145/3359997.3365744

Safe Walking in VR.
Sousa, M and Mendes, D and Jorge, JA,
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2019, Brisbane, QLD, Australia, November 14-16, 2019. VRCAI, 2019
DOI:https://doi.org/10.1145/3359997.3365737

Safe Walking In VR using Augmented Virtuality.
Sousa, M and Mendes, D and Jorge, JA,
CoRR , 2019

VisMillion: A novel interactive visualization technique for real-time big data.
Pires, G and Mendes, D and Goncalves, D,
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019) ICGI, 2019
DOI:https://doi.org/10.1109/icgi47575.2019.8955070

WARPING DEIXIS: Distorting Gestures to Enhance Collaboration. - Distorting Gestures to Enhance Collaboration.
Sousa, M and dos Anjos, RK and Mendes, D and Billinghurst, M and Jorge, J,
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS CHI, 2019
DOI:https://doi.org/10.1145/3290605.3300838

2018

A Study on Natural 3D Shape Manipulation in VR.
Cordeiro, E and Giannini, F and Monti, M and Mendes, D and Ferreira, A,
Italian Chapter Conference 2018 - Smart Tools and Apps in computer Graphics, STAG 2018, Brescia, Italy, October 18-19, 2018 STAG, 2018
DOI:https://doi.org/10.2312/stag.20181296

Keep my head on my shoulders! Why third-person is bad for navigation in VR. - why third-person is bad for navigation in VR.
Medeiros, D and dos Anjos, RK and Mendes, D and Pereira, JM and Raposo, A and Jorge, J,
24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018) VRST, 2018
DOI:https://doi.org/10.1145/3281505.3281511

Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality.
Caputo, FM and Mendes, D and Bonetti, A and Saletti, G and Giachetti, A,
2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018 VR, 2018
DOI:https://doi.org/10.1109/VR.2018.8446598

2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Sousa, M and Mendes, D and dos Anjos, RK and Medeiros, D and Ferreira, A and Raposo, A and Pereira, JM and Jorge, JA,
Proceedings of the Interactive Surfaces and Spaces, ISS 2017, Brighton, United Kingdom, October 17 - 20, 2017 ISS, 2017
DOI:https://doi.org/10.1145/3132272.3134113

Demo hour.
Shorey, P and Girouard, A and Yoon, SH and Zhang, Y and Huo, K and Ramani, K and Sousa, M and Mendes, D and Paulo, S and Matela, N and Jorge, JA and Lopes, DS and Wenig, D and Schöning, J and Olwal, A and Oben, M and Malaka, R,
Interactions , 2017

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Mendes, D and Medeiros, D and Sousa, M and Cordeiro, E and Ferreira, A and Jorge, JA,
COMPUTERS & GRAPHICS-UK , 2017
DOI:https://doi.org/10.1016/j.cag.2017.06.003

Mid-air modeling with Boolean operations in VR.
Mendes, D and Medeiros, D and Sousa, M and Ferreira, R and Raposo, A and Ferreira, A and Jorge, JA,
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017 3DUI, 2017
DOI:https://doi.org/10.1109/3DUI.2017.7893332

PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Mendes, D and Medeiros, D and Cordeiro, E and Sousa, M and Ferreira, A and Jorge, JA,
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017 3DUI, 2017
DOI:https://doi.org/10.1109/3DUI.2017.7893359

Using custom transformation axes for mid-air manipulation of 3D virtual objects.
Mendes, D and Sousa, M and Lorena, R and Ferreira, A and Jorge, JA,
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017 VRST, 2017
DOI:https://doi.org/10.1145/3139131.3139157

Using iterative refinement for out-of-reach selection in VR.
Mendes, D and Medeiros, D and Sousa, M and Cordeiro, E and Ferreira, A and Jorge, JA,
Proceedings of the 33rd Spring Conference on Computer Graphics, SCCG 2017, Mikulov, Czech Republic, May 15-17, 2017 SCCG, 2017
DOI:https://doi.org/10.1145/3154353.3154371

VRRRRoom: Virtual Reality for Radiologists in the Reading Room. - Virtual Reality for Radiologists in the Reading Room.
Sousa, M and Mendes, D and Paulo, S and Matela, N and Jorge, J and Lopes, DS,
PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17) CHI, 2017
DOI:https://doi.org/10.1145/3025453.3025566

2016

Effects of Speed and Transitions on Target-based Travel Techniques.
Medeiros, D and Cordeiro, E and Mendes, D and Sousa, M and Raposo, A and Ferreira, A and Jorge, J,
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) VRST, 2016
DOI:https://doi.org/10.1145/2993369.2996348

Expeditious illustration of layer-cake models on and above a tactile surface.
Lopes, DS and Mendes, D and Sousa, M and Jorge, J,
COMPUTERS & GEOSCIENCES , 2016
DOI:https://doi.org/10.1016/j.cageo.2016.02.009

Perceiving Depth: Optical versus Video See-through. - optical versus video see-through.
Medeiros, D and Sousa, M and Mendes, D and Raposo, A and Jorge, J,
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) VRST, 2016
DOI:https://doi.org/10.1145/2993369.2993388

Remote Proxemics.
Sousa, M and Mendes, D and Medeiros, D and Ferreira, A and Pereira, JM and Jorge, JA,
Collaboration Meets Interactive Spaces , 2016
DOI:https://doi.org/10.1007/978-3-319-45853-3_4

Separating Degrees of Freedom for Object Manipulation in VR.
Relvas, F and Mendes, D and Ferreira, A and Jorge, J,
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI) , 2016
DOI:https://doi.org/10.1109/epcgi.2016.7851188

The Benefits of DOF Separation in Mid-air 3D Object Manipulation.
Mendes, D and Relvas, F and Ferreira, A and Jorge, J,
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) VRST, 2016
DOI:https://doi.org/10.1145/2993369.2993396

2015

Eery Space: Facilitating Virtual Meetings Through Remote Proxemics.
Sousa, M and Mendes, D and Ferreira, A and Pereira, JM and Jorge, J,
HUMAN-COMPUTER INTERACTION - INTERACT 2015, PT III Lecture Notes in Computer Science, 2015
DOI:https://doi.org/10.1007/978-3-319-22698-9_43

LS3D: LEGO Search Combining Speech and Stereoscopic 3D. - LEGO Search Combining Speech and Stereoscopic 3D.
Pascoal, PB and Mendes, D and Henriques, D and Trancoso, I and Ferreira, A,
Int. J. Creative Interfaces Comput. Graph. , 2015
DOI:https://doi.org/10.4018/ijcicg.2015070102

2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Guerreiro, TJ and Medeiros, D and Mendes, D and Sousa, M and Jorge, JA and Raposo, A and dos Santos, IHF,
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014, Bremen, Germany, December, 8-10, 2014. ICAT-EGVE, 2014
DOI:https://doi.org/10.2312/ve.20141365

Interactive Tabletops for Architectural Visualization Combining Stereoscopy and Touch Interfaces for Cultural Heritage.
Figueiredo, B and Costa, ECE and Araujo, B and Fonseca, F and Mendes, D and Jorge, JA and Duarte, JP,
FUSION: DATA INTEGRATION AT ITS BEST, VOL 1 , 2014

Mid-Air Interactions Above Stereoscopic Interactive Tables.
Mendes, D and Fonseca, F and Araujo, B and Ferreira, A and Jorge, J,
2014 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI) 3DUI, 2014
DOI:https://doi.org/10.1109/3DUI.2014.6798833

Poster: Evaluation of Immersive Visualization Techniques for 3D Object Retrieval.
Henriques, D and Mendes, D and Pascoal, P and Trancoso, I and Ferreira, A,
2014 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI) 3DUI, 2014
DOI:https://doi.org/10.1109/3DUI.2014.6798862

ThumbCam: Returning to single touch interactions to explore 3D virtual environments. - Returning to single touch interactions to explore 3D virtual environments.
Mendes, D and Sousa, M and Ferreira, A and Jorge, JA,
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, ITS 2014, Dresden, Germany, November 16 - 19, 2014 ITS, 2014
DOI:https://doi.org/10.1145/2669485.2669554

Verbal description of LEGO blocks.
Henriques, D and Trancoso, I and Mendes, D and Ferreira, A,
INTERSPEECH 2014, 15th Annual Conference of the International Speech Communication Association, Singapore, September 14-18, 2014 INTERSPEECH, 2014

2011

Combining bimanual manipulation and pen-based inputfor 3D modelling.
Lopes, P and Mendes, D and Araújo, B and Jorge, JA,
Sketch Based Interfaces and Modeling, Vancouver, BC, Canada, 5-7 August 2011. Proceedings SBM, 2011
DOI:https://doi.org/10.1145/2021164.2021168

Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles.
Mendes, D and Ferreira, A,
HUMAN-COMPUTER INTERACTION - INTERACT 2011, PT IV Lecture Notes in Computer Science, 2011
DOI:https://doi.org/10.1007/978-3-642-23768-3_73

Hands-on Interactive Tabletop LEGO Application.
Mendes, D and Lopes, P and Ferreira, A,
PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011) Advances in Computer Entertainment Technology, 2011
DOI:https://doi.org/10.1145/2071423.2071447

Virtual LEGO Modelling on Multi-Touch Surfaces.
Mendes, D and Ferreira, A,
WSCG 2011: FULL PAPERS PROCEEDINGS , 2011