António Fernando Coelho is an Associate Professor with Habilitation at the Department of Informatics Engineering of the Faculty of Engineering (FEUP), University of Porto (UP), where he teaches Computer Graphics, Programming, and Digital Games. He is the director of the Doctoral Program in Digital Media at the University of Porto and academic leader of the EUGLOH European University Alliance. He is also a Senior Researcher at the Center for Human-Centered Computing and Information Science (HumanISE) of INESC TEC in the Computer Graphics and Virtual Environments area. His research interests are in the areas of Computer Graphics, Serious Games, and Geospatial Systems.
COMPARATIVE ANALYSIS OF EXISTING FRAMEWORKS ON TRANSVERSAL COMPETENCES FOR HIGHER EDUCATION.
Osipovskaya, E and Coelho, A,
INTED2024 Proceedings ,
2024
DOI:https://doi.org/10.21125/inted.2024.1977
Editorial: The creation and impact of visual narratives for science and health communication.
Magalhães, J and Coelho, A and Jarreau, P,
Frontiers in Communication ,
2024
DOI:https://doi.org/10.3389/fcomm.2024.1393949
Melanoma prevention using an augmented reality-based serious game.
Ribeiro, N and Tavares, P and Ferreira, C and Coelho, A,
PATIENT EDUCATION AND COUNSELING ,
2024
DOI:https://doi.org/10.1016/j.pec.2024.108226
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Ferreira, G and Oliveira, E and Stamper, J and Coelho, A and Paredes, H and Rodrigues, NF,
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH IEEE International Conference on Serious Games and Applications for Health,
2023
DOI:https://doi.org/10.1109/segah57547.2023.10253790
Assessment of Energy Customer Perception, Willingness, and Acceptance to Participate in Smart Grids-A Portuguese Survey.
Gomes, L and Coelho, A and Vale, Z,
ENERGIES ,
2023
DOI:https://doi.org/10.3390/en16010270
Examining the Impact and Moderating Effects of an 8-Week Mindfulness-Based Program in Grade 4.
Limpo, T and Vieira, AI and Magalhaes, S and Rocha, R and Cordeiro, C and Rodrigues, R and Coelho, A and Nobrega, R and Jacob, J and Cardoso, P and Pinheiro, M and Castro, S,
MINDFULNESS ,
2023
DOI:https://doi.org/10.1007/s12671-023-02189-2
Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.
Cesário, V and Ribeiro, M and Coelho, A,
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I Communications in Computer and Information Science,
2023
Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild Hunt.
Cesário, V and Ribeiro, M and Coelho, A,
Communications in Computer and Information Science ,
2023
DOI:https://doi.org/10.1007/978-3-031-35989-7_69
Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning.
Rodrigues, N and Sousa, A and Reis, LP and Coelho, A,
ROBOT2022: FIFTH IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 2 Lecture Notes in Networks and Systems,
2023
DOI:https://doi.org/10.1007/978-3-031-21062-4_23
INTERDISCIPLINARY CO-CREATION OF A MULTIPLAYER GAMIFIED MOBILE APP TO ADDRESS HERITAGE PRESERVATION CONSCIOUSNESS AMONG MUSEUM VISITORS: THE CASE OF THE MILITARY MUSEUM OF PORTO.
Andrez, B and van Zeller, M and Coelho, A and Homem, PM and Pinto, MM,
ICERI2023 Proceedings - ICERI Proceedings ,
2023
DOI:https://doi.org/10.21125/iceri.2023.1381
Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments.
Morgado, L and Coelho, A and Beck, D and Gutl, C and Cassola, F and Baptista, R and van Zeller, M and Pedrosa, D and Cruzeiro, T and Cota, D and Grilo, R and Schlemmer, E,
SUSTAINABILITY ,
2023
DOI:https://doi.org/10.3390/su15010857
Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Magalhaes, M and Coelho, A and Melo, M and Bessa, M,
MULTIMEDIA TOOLS AND APPLICATIONS ,
2023
DOI:https://doi.org/10.1007/s11042-023-16918-1
The role of kiosks on health services: a systematic review.
Oliveira, E and Pacheco, P and Santos, F and Coimbra, J and Stamper, J and Coelho, A and Paredes, H and Alves, J and Rodrigues, NF,
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH IEEE International Conference on Serious Games and Applications for Health,
2023
DOI:https://doi.org/10.1109/segah57547.2023.10253807
A Pilot Study Testing the Effectiveness of a Mindfulness-Based Program for Portuguese School Children.
Magalhaes, S and Nunes, T and Soeiro, I and Rodrigues, R and Coelho, A and Pinheiro, M and Castro, SL and Leal, T and Limpo, T,
MINDFULNESS ,
2022
DOI:https://doi.org/10.1007/s12671-022-01991-8
Adaptability and Procedural Content Generation for Educational Escape Rooms.
Sousa D. and Coelho A. and Torres M.F. and Garcia A.R. and Rossini T.,
Proceedings of the European Conference on Games-based Learning ,
2022
DOI:https://doi.org/10.34190/ecgbl.16.1.618
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
Cassola, F and Mendes, D and Pinto, M and Morgado, L and Costa, S and Anjos, L and Marques, D and Rosa, F and Maia, A and Tavares, H and Coelho, A and Paredes, H,
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES ,
2022
DOI:https://doi.org/10.1109/tlt.2022.3157065
EDUCATIONAL ESCAPE ROOMS ACTIVITIES TO FACILITATE LEARNING STRATEGIES AND IMPROVE TEACHING, LEARNING, AND ASSESSMENT PROCESSES.
Sousa, D and Coelho, A and Torres, M,
EDULEARN22 Proceedings ,
2022
DOI:https://doi.org/10.21125/edulearn.2022.0656
Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches.
Vaz, R and Freitas, D and Coelho, A,
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USER AND CONTEXT DIVERSITY, UAHCI 2022, PT II Lecture Notes in Computer Science,
2022
DOI:https://doi.org/10.1007/978-3-031-05039-8_38
Game-Based Learning, Gamification in Education and Serious Games.
de Carvalho, CV and Coelho, A,
COMPUTERS ,
2022
DOI:https://doi.org/10.3390/computers11030036
ProGenVR: Natural Interactions for Procedural Content Generation in VR.
Carvalho, B and Mendes, D and Coelho, A and Rodrigues, R,
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022. ICAT-EGVE,
2022
Recommendation Tool for Use of Immersive Learning Environments.
Morgado, L and Torres, M and Beck, D and Torres, F and Almeida, A and Simões, A and Ramalho, F and Coelho, A,
8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022 iLRN,
2022
DOI:https://doi.org/10.23919/ilrn55037.2022.9815957
The game pentade: A design model proposal for games for education. - A Design Model Proposal for Games for Education.
Raposo, L and Guerra, H and Morais, C and Coelho, A,
Handbook of Research on the Influence and Effectiveness of Gamification in Education ,
2022
DOI:https://doi.org/10.4018/978-1-6684-4287-6.ch007
Using Virtual Choreographies to Identify Office Users' Behaviors to Target Behavior Change Based on Their Potential to Impact Energy Consumption.
Cassola, F and Morgado, L and Coelho, A and Paredes, H and Barbosa, A and Tavares, H and Soares, F,
ENERGIES ,
2022
DOI:https://doi.org/10.3390/en15124354
Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality.
Morais, C and Moreira, L and Teixeira, A and Aguiar, T and Coelho, A and Pereira, V and Jacinto, A and Varzim, M and Paiva, JC and Rosa, M,
JCOM-JOURNAL OF SCIENCE COMMUNICATION ,
2022
DOI:https://doi.org/10.22323/2.21010204
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops,
2021
DOI:https://doi.org/10.1109/vrw52623.2021.00014
An experience of using Kahoot! while going online.
Cruz, S and Urbano, D and Coelho, A and Pego, JP,
2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE) International Conference of the Portuguese Society for Engineering Education,
2021
DOI:https://doi.org/10.1109/cispee47794.2021.9507221
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context.
Rodrigues, R and Matos, T and de Carvalho, AV and Barbosa, JG and Assaf, R and Nóbrega, R and Coelho, A and de Sousa, AA,
Graph. Vis. Comput. ,
2021
DOI:https://doi.org/10.1016/j.gvc.2021.200021
FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings' Consumer Engagement.
Soares, F and Madureira, A and Pages, A and Barbosa, A and Coelho, A and Cassola, F and Ribeiro, F and Viana, J and Andrade, J and Dorokhova, M and Morais, N and Wyrsch, N and Sorensen, T,
ENERGIES ,
2021
DOI:https://doi.org/10.3390/en14061524
Immersive Authoring of Virtual Reality Training.
Cassola, F and Pinto, M and Mendes, D and Morgado, L and Coelho, A and Paredes, H,
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) VR Workshops,
2021
DOI:https://doi.org/10.1109/vrw52623.2021.00199
Integration of CAD Models into Game Engines.
Santos, B and Rodrigues, N and Costa, P and Coelho, A,
GRAPP: PROCEEDINGS OF THE 16TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL. 1: GRAPP VISIGRAPP (1: GRAPP),
2021
DOI:https://doi.org/10.5220/0010201701530160
NINJA TURTLES RACE: A REACTION TIME TEST TO STUDY AND ASSESS THE FOCUS OF ATTENTION, MOTOR, AND COGNITIVE SKILLS IN CHILDREN'S LEARNING PROCESSES.
Sousa, D and Coelho, A and Bernardes, G and Correia, N,
INTED2021 Proceedings ,
2021
DOI:https://doi.org/10.21125/inted.2021.0983
The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
Magalhaes, M and Melo, M and Bessa, M and Coelho, AF,
IEEE ACCESS ,
2021
DOI:https://doi.org/10.1109/access.2021.3084863
Visiting museums from the perspective of visually impaired visitors: Experiences and accessibility resources in portuguese museums.
Vaz, R and Freitas, D and Coelho, A,
International Journal of the Inclusive Museum ,
2021
DOI:https://doi.org/10.18848/1835-2014/cgp/v14i01/71-93
"INVASIVE PLANTS" - A SERIOUS GAME TO BRING AWARENESS ABOUT INVASIVE SPECIES.
Santos, L and Reis, P and Costa, F and Esteves, M and Teixeira, R and Coelho, A,
14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020) INTED Proceedings,
2020
DOI:https://doi.org/10.21125/inted.2020.1672
A gamification platform to foster energy efficiency in office buildings.
Iria, J and Fonseca, N and Cassola, F and Barbosa, A and Soares, F and Coelho, A and Ozdemir, A,
ENERGY AND BUILDINGS ,
2020
DOI:https://doi.org/10.1016/j.enbuild.2020.110101
An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality.
Santos, L and Silva, N and Nobrega, R and Almeida, R and Coelho, A,
PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP VISIGRAPP (1: GRAPP),
2020
DOI:https://doi.org/10.5220/0008947602470254
Authoring Game-Based Learning Activities that are Manageable by Teachers.
Cardoso, P and Morgado, L and Coelho, A,
ERCIM NEWS ,
2020
Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies.
Vaz, R and Freitas, D and Coelho, A,
International Journal of the Inclusive Museum ,
2020
DOI:https://doi.org/10.18848/1835-2014/cgp/v13i02/57-80
Drill-Down Dashboard for Chairing of Online Master Programs in Engineering.
Silva, ACe and Morgado, L and Coelho, A,
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3 Communications in Computer and Information Science,
2020
DOI:https://doi.org/10.1007/978-3-030-73988-1_15
Gamifying the Museological Experience.
Coelho, A and Zeller, Mv and Cardoso, P and Santos, L and Vaz, R and Raimundo, J,
XCR ,
2020
Introduction to the Special Issue on Technology-Based Writing Instruction: A Collection of Effective Tools.
Limpo, T and Nunes, A and Coelho, A,
JOURNAL OF WRITING RESEARCH ,
2020
DOI:https://doi.org/10.17239/jowr-2020.12.01.01
Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience.
Vaz, R and Freitas, D and Coelho, A,
DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Virtual Event, Portugal, December 2-4, 2020. DSAI,
2020
DOI:https://doi.org/10.1145/3439231.3439272
Procedural Modeling for Cultural Heritage.
Coelho, A and Sousa, A and Ferreira, FN,
Visual Computing for Cultural Heritage ,
2020
DOI:https://doi.org/10.1007/978-3-030-37191-3_4
Serious Pervasive Games.
Coelho, A and Rodrigues, R and Nóbrega, R and Jacob, J and Morgado, L and Cardoso, P and Zeller, Mv and Santos, L and de Sousa, AA,
Frontiers Comput. Sci. ,
2020
DOI:https://doi.org/10.3389/fcomp.2020.00030
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Cesario, V and Coelho, A and Nisi, V,
CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY ,
2019
DOI:https://doi.org/10.1145/3341215.3354643
A NEW GAME-BASED APPROACH FOR THE CREATIVE LEARNING OF PROGRAMMING IN THE DIGITAL MEDIA AREA.
Coelho, A and Reis, L and Monteiro, J,
EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES EDULEARN Proceedings,
2019
DOI:https://doi.org/10.21125/edulearn.2019.1926
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Magalhaes, M and Melo, M and Coelho, A and Bessa, M,
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019) ICGI,
2019
DOI:https://doi.org/10.1109/icgi47575.2019.8955049
BULLY WHO? THEATRICAL PLAY AND VICARIOUS EXPERIENCES OF DOING AND ACTING WITH EMOTIONS.
Raimundo, J and Cardoso, P and Carvalhais, M and Coelho, A,
DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION ,
2019
Designing of a mobile app for the development of pervasive games.
Coelho, A and Cardoso, P and Camilo, M and Sousa, A,
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019) ICGI,
2019
DOI:https://doi.org/10.1109/icgi47575.2019.8955034
Fall-Prevention Exergames Using Balance Board Systems.
Brito, M and Nóbrega, R and Jacob, J and Rodrigues, R and Coelho, A,
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II Lecture Notes in Computer Science,
2019
DOI:https://doi.org/10.1007/978-3-030-29384-0_25
Immersive 360 degrees video user experience: impact of different variables in the sense of presence and cybersickness.
Narciso, D and Bessa, M and Melo, M and Coelho, A and Vasconcelos Raposo, J,
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY ,
2019
DOI:https://doi.org/10.1007/s10209-017-0581-5
Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive Experiences.
Vieira, J and Nobrega, R and Pereira, V and Coelho, A and Jacinto, A and Morais, C,
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019) ICGI,
2019
DOI:https://doi.org/10.1109/icgi47575.2019.8955099
Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos.
Lacet, D and Penicheiro, F and Morgado, L and Coelho, A,
ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019 ARTECH,
2019
DOI:https://doi.org/10.1145/3359852.3359916
Vegetation Modeling for Driving Environments.
Campos, CJ and Pinto, HF and Miguel, J and Coelho, AF and Nobrega, R,
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI) Iberian Conference on Information Systems and Technologies,
2019
DOI:https://doi.org/10.23919/cisti.2019.8760837
Word Association: Engagement of Teenagers in a Co-design Process.
Cesario, V and Coelho, A and Nisi, V,
HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV Lecture Notes in Computer Science,
2019
DOI:https://doi.org/10.1007/978-3-030-29390-1_65
Augmented reality versus conventional interface: Is there any difference in effectiveness?.
Brito, PQ and Stoyanova, J and Coelho, A,
MULTIMEDIA TOOLS AND APPLICATIONS ,
2018
DOI:https://doi.org/10.1007/s11042-017-4658-1
Building Virtual Driving Environments From Computer-Made Projects.
Campos, CJ and Pinto, HF and Leitão, JM and Pereira, JP and Coelho, AF and Rodrigues, CM,
Advances in Multimedia and Interactive Technologies - Interface Support for Creativity, Productivity, and Expression in Computer Graphics ,
2018
DOI:https://doi.org/10.4018/978-1-5225-7371-5.ch015
Co-designing Gaming Experiences for Museums with Teenagers.
Cesário, V and Coelho, A and Nisi, V,
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
2018
DOI:https://doi.org/10.1007/978-3-030-06134-0_5
Cultural heritage professionals developing digital experiences targeted at teenagers in museum settings: Lessons learned.
Cesário, V and Coelho, A and Nisi, V,
Proceedings of the 32nd International BCS Human Computer Interaction Conference, HCI 2018 ,
2018
DOI:https://doi.org/10.14236/ewic/hci2018.58
Design Patterns to Enhance Teens’ Museum Experiences.
Cesário, V and Coelho, A and Nisi, V,
HCI 2018 ,
2018
DOI:https://doi.org/10.14236/ewic/hci2018.160
Generalized selections for direct control in procedural buildings.
Jesus, D and Patow, G and Coelho, A and Sousa, AA,
COMPUTERS & GRAPHICS-UK ,
2018
DOI:https://doi.org/10.1016/j.cag.2018.02.003
Graphical Simulation of Clinical Scenarios for Medical Training.
Pinto, D and Costa, J and Nobrega, R and da Silva, H and Coelho, A,
2018 1ST INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2018) ,
2018
DOI:https://doi.org/10.1109/itcgi.2018.8602866
Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective. - An Augmented Reality Perspective.
Nóbrega, R and Jacob, J and Coelho, A and Ribeiro, J and Weber, J and Ferreira, S,
IJCICG ,
2018
DOI:https://doi.org/10.4018/ijcicg.2018010101
Player Adaptivity and Safety in Location-Based Games.
Jacob, J and Lopes, A and Nobrega, R and Rodrigues, R and Coelho, A,
ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY, ACE 2017 Lecture Notes in Computer Science,
2018
DOI:https://doi.org/10.1007/978-3-319-76270-8_16
Risk-Taking Propensity and Entrepreneurship: The Role of Power Distance.
Antoncic, JA and Antoncic, B and Gantar, M and Hisrich, RD and Marks, LJ and Bachkirov, AA and Li, ZY and Polzin, P and Borges, JL and Coelho, A and Kakkonen, ML,
JOURNAL OF ENTERPRISING CULTURE ,
2018
DOI:https://doi.org/10.1142/s0218495818500012
Towards Player Adaptivity in Mobile Exergames.
Jacob, J and Lopes, A and Nobrega, R and Rodrigues, R and Coelho, A,
ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY, ACE 2017 Lecture Notes in Computer Science,
2018
DOI:https://doi.org/10.1007/978-3-319-76270-8_20
VIRTUAL REALITY AND JOURNALISM A gateway to conceptualizing immersive journalism.
Reis, AB and Cunha Castro Coelho, AFVCC,
DIGITAL JOURNALISM ,
2018
DOI:https://doi.org/10.1080/21670811.2018.1502046
Adaptivity and Safety in Location-Based Games.
Jacob, J and Nobrega, R and Coelho, A and Rodrigues, R,
2017 9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES) International Conference on Games and Virtual Worlds for Serious Applications,
2017
DOI:https://doi.org/10.1109/VS-GAMES.2017.8056592
Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams.
Polzin, P and Borges, J and Coelho, A,
Journal of Management and Sustainability ,
2017
DOI:https://doi.org/10.5539/jms.v7n1p1
Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Cesário, V and Coelho, A and Nisi, V,
Proceedings of the Doctoral Consortium, Posters and Demos at CHItaly 2017 co-located with 12th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2017), Cagliari, Italy, September 18-20, 2017. CEUR Workshop Proceedings,
2017
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Cesario, V and Nisi, V and Coelho, A,
SERIOUS GAMES, INTERACTION AND SIMULATION Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering,
2017
DOI:https://doi.org/10.1007/978-3-319-51055-2_4
Command and Control Systems for Search and Rescue Robots.
Govindaraj, S and Letier, P and Chintamani, K and Gancet, J and Jimenez, MN and Esbrí, MÁ and Musialik, P and Bedkowski, J and Badiola, I and Gonçalves, R and Coelho, A and Serrano, D and Tosa, M and Pfister, T and Sanchez, JM,
Search and Rescue Robotics - From Theory to Practice ,
2017
DOI:https://doi.org/10.5772/intechopen.69495
Enhancing Museums' Experiences Through Games and Stories for Young Audiences.
Cesario, V and Coelho, A and Nisi, V,
INTERACTIVE STORYTELLING, ICIDS 2017 Lecture Notes in Computer Science,
2017
DOI:https://doi.org/10.1007/978-3-319-71027-3_41
Gamification at Scraim.
Silva, D and Coelho, A and Duarte, C and Henriques, PC,
SERIOUS GAMES, INTERACTION AND SIMULATION Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering,
2017
DOI:https://doi.org/10.1007/978-3-319-51055-2_18
GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings.
Barbosa, A and Iria, J and Cassola, F and Coelho, A and Portela, J and Kucuk, U and Madureira, AG and Zehir, MA and Ozdemir, A and Soares, FJ,
2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO) ,
2017
ICARUS Training and Support System.
Będkowski, J and Majek, K and Pełka, M and Masłowski, A and Coelho, A and Goncalves, R and Baptista, R and Sanchez, JM,
Search and Rescue Robotics - From Theory to Practice ,
2017
DOI:https://doi.org/10.5772/intechopen.69496
Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling.
Nobrega, R and Jacob, J and Coelho, A and Weber, J and Ribeiro, J and Ferreira, S,
2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI) ,
2017
DOI:https://doi.org/10.1109/epcgi.2017.8124314
Preface.
de Carvalho, CV and Coelho, A and Escudeiro, P,
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST ,
2017
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers.
de Carvalho, CV and Escudeiro, P and Coelho, A,
SGAMES Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Cesario, V and Radeta, M and Coelho, A and Nisi, V,
HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV Lecture Notes in Computer Science,
2017
DOI:https://doi.org/10.1007/978-3-319-68059-0_52
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums.
Coelho, A and Costa, LM,
Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings Communications in Computer and Information Science,
2017
DOI:https://doi.org/10.1007/978-3-319-60633-0_9
A decision support method to identify target geographic markets for health care providers. - A new method to identify target geographic markets.
Polzin, P and Borges, J and Coelho, A,
PAPERS IN REGIONAL SCIENCE ,
2016
DOI:https://doi.org/10.1111/pirs.12167
Augmenting Physical Maps: an AR Platform for Geographical Information Visualization.
Nóbrega, R and Jacob, J and Rodrigues, R and Coelho, A and de Sousa, AA,
Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016. Eurographics (Posters),
2016
DOI:https://doi.org/10.2312/egp.20161052
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Cesário, V and Nisi, V and Coelho, A,
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
2016
Editorial.
Vaz de Carvalho, C and Escudeiro, P and Coelho, A,
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering - Serious Games, Interaction, and Simulation ,
2016
DOI:https://doi.org/10.1007/978-3-319-29060-7_1
Layered shape grammars for procedural modelling of buildings.
Jesus, D and Coelho, A and Sousa, AA,
VISUAL COMPUTER ,
2016
DOI:https://doi.org/10.1007/s00371-016-1254-8
Preface.
Vaz de Carvalho, C and Escudeiro, P and Coelho, A,
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST ,
2016
Relation Between Game Genres and Competences for In-Game Certification.
Baptista, R and Coelho, A and de Carvalho, CV,
SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015 Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering,
2016
DOI:https://doi.org/10.1007/978-3-319-29060-7_6
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers.
de Carvalho, CV and Escudeiro, P and Coelho, A,
SGAMES Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
2016
DOI:https://doi.org/10.1007/978-3-319-29060-7
Spatial-Temporal Data Watch to Digital Media PhD Thesis Proposal in Informatics Engineering.
Dias, L and Carvalho, A and Coelho, A,
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI) Iberian Conference on Information Systems and Technologies,
2016
DOI:https://doi.org/10.1109/cisti.2016.7521549
Video Annotation for Immersive Journalism using Masking Techniques.
Meira, J and Marques, J and Jacob, J and Nobrega, R and Rodrigues, R and Coelho, A and Augusto de Sousa, AA,
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI) ,
2016
DOI:https://doi.org/10.1109/epcgi.2016.7851189
An Integrated Framework for Mobile-Based ADAS Simulation.
Goncalves, JSV and Jacob, J and Rossetti, RJF and Coelho, A and Rodrigues, R,
MODELING MOBILITY WITH OPEN DATA Lecture Notes in Mobility,
2015
DOI:https://doi.org/10.1007/978-3-319-15024-6_10
Building Virtual Roads from Computer Made Projects.
Campos, C and Leitao, JM and Coelho, AF,
HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I Communications in Computer and Information Science,
2015
DOI:https://doi.org/10.1007/978-3-319-21380-4_29
Cities in citizens' hands.
Morgado, L and Rodrigues, R and Coelho, A and Magano, O and Calcada, T and Cunha, PT and Echave, C and Kordas, O and Sama, S and Oliver, J and Ang, J and Deravi, F and Bento, R and Ramos, L,
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION Procedia Computer Science,
2015
DOI:https://doi.org/10.1016/j.procs.2015.09.288
Editorial.
de Carvalho, CV and Escudeiro, P and Coelho, A,
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
2015
Integrated modeling of road environments for driving simulation.
Campos, C and Leitao, JM and Coelho, AF,
GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings ,
2015
LOCATION-BASED TOURISM IN-GAME CERTIFICATION.
Baptista, R and Nobrega, R and Coelho, A and Vaz de Carvalho, CV,
INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE INTED Proceedings,
2015
NARI: Natural augmented reality interface interaction challenges for ar applications.
Nobrega, R and Cabral, D and Jacucci, G and Coelho, A,
GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings ,
2015
Procedural Content Graphs for Urban Modeling.
Silva, PB and Eisemann, E and Bidarra, R and Coelho, A,
INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY ,
2015
DOI:https://doi.org/10.1155/2015/808904
Procedural Generation of Road Paths for Driving Simulation.
Campos, C and Leitão, JM and Coelho, AF,
International Journal of Creative Interfaces and Computer Graphics ,
2015
DOI:https://doi.org/10.4018/ijcicg.2015070103
Procedural Generation of Topologic Road Networks for Driving Simulation.
Campos, C and Leitao, JM and Pereira, JP and Ribas, A and Coelho, AF,
2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI) Iberian Conference on Information Systems and Technologies,
2015
DOI:https://doi.org/10.1109/cisti.2015.7170557
Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design.
Baptista, R and Coelho, A and de Carvalho, CV,
PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015) Proceedings of the European Conference on Games-Based Learning,
2015
Towards Interactive Procedural Modelling of Buildings.
Jesus, D and Coelho, A and Sousa, AA,
Proceedings SCCG: 2015 31st Spring Conference on Computer Graphics SCCG,
2015
DOI:https://doi.org/10.1145/2788539.2788554
A game for robot operation training in Search and Rescue missions.
Goncalves, R and Baptista, R and Coelho, A and Matos, A and de Carvalho, CV and Bedkowski, J and Musialik, P and Ostrowski, I and Majek, K,
2014 11TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV) International Conference on Remote Engineering and Virtual Instrumentation,
2014
DOI:https://doi.org/10.1109/rev.2014.6784272
An extended kernel density two-step floating catchment area method to analyze access to health care.
Polzin, P and Borges, J and Coelho, A,
ENVIRONMENT AND PLANNING B-PLANNING & DESIGN ,
2014
DOI:https://doi.org/10.1068/b120050p
Making places: visualization, interaction and experience in urban space.
Smyth, M and Cunha, PT and Helgason, I and Coelho, A and Gallacher, S and Burrows, A and Wunderlich, F and Penha, R,
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, Helsinki, Finland, October 26-30, 2014 NordiCHI,
2014
DOI:https://doi.org/10.1145/2639189.2654834
Testing Advanced Driver Assistance Systems with a Serious-Game-Based Human Factors Analysis Suite.
Goncalves, JSV and Rossetti, RJF and Jacob, J and Goncalves, J and Olaverri Monreal, C and Coelho, A and Rodrigues, R,
2014 IEEE INTELLIGENT VEHICLES SYMPOSIUM PROCEEDINGS ,
2014
DOI:https://doi.org/10.1109/ivs.2014.6856618
The Fifth Empire The reinterpretation of Portuguese and European history in an action adventure game.
Coelho, A and Dias, L and Almeida, R and Castro, N and Goncalves, P,
PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014) Iberian Conference on Information Systems and Technologies,
2014
DOI:https://doi.org/10.1109/cisti.2014.6877077
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations.
Pelka, M and Majek, K and Bedkowski, J and Musialik, P and Maslowski, A and Cubber, GD and Balta, H and Coelho, A and Gonçalves, R and Baptista, R and Sanchez, JM and Govindaraj, S,
2014 IEEE International Symposium on Safety, Security, and Rescue Robotics, SSRR 2014, Toyako-cho, Hokkaido, Japan, October 27-30, 2014 SSRR,
2014
DOI:https://doi.org/10.1109/ssrr.2014.7017644
Automatic Street Surface Modeling for Web-Based Urban Information Systems.
Dolores Robles Ortega, MD and Ortega, L and Coelho, A and Feito, F and de Sousa, A,
JOURNAL OF URBAN PLANNING AND DEVELOPMENT-ASCE ,
2013
DOI:https://doi.org/10.1061/(asce)up.1943-5444.0000131
GIS2R-Augmented Reality and 360 degrees Panoramas Framework for Geomarketing.
Dias, L and Coelho, A and Rodrigues, A and Rebelo, C and Cardoso, A,
PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013) Iberian Conference on Information Systems and Technologies,
2013
METHODOLOGY FOR CREATING A COMPETENCES CERTIFICATION CORRELATION MATRIX.
Baptista, R and Goncalves, R and Coelho, A and de Carvalho, CV,
6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013) ,
2013
METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES.
Baptista, R and Coelho, A and de Carvalho, CV,
EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES EDULEARN Proceedings,
2013
Mobile Advertising for the Catering Industry.
Dias, L and Coelho, A,
PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013) Iberian Conference on Information Systems and Technologies,
2013
Real-time Augmented Reality Demo Platform for Exploring Consumer Emotional Responses with Shopping Applications.
Stoyanova, J and Gonçalves, R and Brito, PQ and Coelho, A,
Int. J. Online Biomed. Eng. ,
2013
DOI:https://doi.org/10.3991/ijoe.v9is8.3379
Real-time Augmented Reality shopping platform for studying consumer cognitive experiences.
Stoyanova, J and Goncalves, R and Coelho, A and Brito, P,
2013 2ND EXPERIMENT@ INTERNATIONAL CONFERENCE (EXP.AT'13) exp.at,
2013
DOI:https://doi.org/10.1109/expat.2013.6703069
The ICARUS Project - Command, Control and Intelligence (C2I).
Govindaraj, S and Chintamani, K and Gancet, J and Letier, P and van Lierde, B and Nevatia, Y and De Cubber, G and Serrano, D and Palomares, ME and Bedkowski, J and Armbrust, C and Sanchez, J and Coelho, A and Orbe, I,
2013 IEEE INTERNATIONAL SYMPOSIUM ON SAFETY, SECURITY, AND RESCUE ROBOTICS (SSRR) IEEE International Symposium on Safety Security and Rescue Robots,
2013
DOI:https://doi.org/10.1109/ssrr.2013.6719356
Towards a serious games evacuation simulator.
Ribeiro, J and Almeida, JE and Rossetti, RJF and Coelho, A and Coelho, AL,
CoRR ,
2013
A Collaborative Environment for Urban Landscape Simulation.
Silva, PB and Coelho, A and Rossetti, RJF,
2012 IEEE 21ST INTERNATIONAL WORKSHOP ON ENABLING TECHNOLOGIES: INFRASTRUCTURE FOR COLLABORATIVE ENTERPRISES (WETICE) IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises Proceedings,
2012
DOI:https://doi.org/10.1109/wetice.2012.13
A Pipeline for Procedural Modelling from Geospatial Data.
Jesus, D and Coelho, A and Rebelo, C and Cardoso, A and de Sousa, AA,
Eurographics 2012 - Posters, Cagliari, Italy, May 13-18, 2012 Eurographics (Posters),
2012
A Procedural Geometry Modeling API.
Silva, PB and Coelho, A and Rodrigues, R and de Sousa, AA,
GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome, Italy, 24-26 February, 2012 GRAPP/IVAPP,
2012
A Ubiquitous Solution for Location-Aware Games.
Pinto, A and Coelho, A and Silva, Hd,
Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings Lecture Notes in Computer Science,
2012
DOI:https://doi.org/10.1007/978-3-642-33542-6_76
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Martins, T and Silva, PB and Coelho, A and de Sousa, AA,
GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome, Italy, 24-26 February, 2012 GRAPP/IVAPP,
2012
Implementing a regional spatial data infrastructure based on free software.
Oliveira, L and Rocha, A and Coelho, A and Dias, L and Rodrigues, A and Sousa, M and Silva, D,
INFORMATION SYSTEMS AND TECHNOLOGIES Iberian Conference on Information Systems and Technologies,
2012
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling.
Jesus, D and Coelho, A and Rebelo, C and Cardoso, A,
Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012 PCG@FDG,
2012
Serious game in security: A solution for security trainees.
Oliveira, V and Coelho, A and Guimaraes, R and Rebelo, C,
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12) Procedia Computer Science,
2012
DOI:https://doi.org/10.1016/j.procs.2012.10.079
TOWARDS A SERIOUS GAMES EVACUATION SIMULATOR.
Ribeiro, J and Almeida, JE and Rossetti, RJF and Coelho, A and Coelho, AL,
PROCEEDINGS 26TH EUROPEAN CONFERENCE ON MODELLING AND SIMULATION ECMS 2012 ECMS,
2012
DOI:https://doi.org/10.7148/2012-0697-0702
Towards Location-based Augmented Reality games.
Jacob, J and da Silva, H and Coelho, A and Rodrigues, R,
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12) Procedia Computer Science,
2012
DOI:https://doi.org/10.1016/j.procs.2012.10.093
TOWARDS THE IMPLEMENTATION OF A HANDBALL PLAYER AGENT FRAMEWORK.
Jacob, J and Rossetti, RJF and Coelho, A and Rodrigues, R,
24TH EUROPEAN MODELING AND SIMULATION SYMPOSIUM (EMSS 2012) ,
2012
Using Serious Games to Train Evacuation Behaviour.
Ribeiro, J and Almeida, JE and Rossetti, RJF and Coelho, A and Coelho, AL,
SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2 ,
2012
Virtual Centre for the Rehabilitation of Road Accident Victims (VICERAVI).
Mendes, L and Dores, AR and Rego, PA and Moreira, PM and Barbosa, F and Reis, LP and Viana, J and Coelho, A and Sousa, A,
SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2 ,
2012
Virtual Centre for the Rehabilitation of Road Accident Victims (VICERAVI).
Mendes, L and Dores, AR and Barbosa, F and Rego, PA and Moreira, PM and Reis, LP and Viana, J and Coelho, A and Sousa, A,
7TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2012) Iberian Conference on Information Systems and Technologies,
2012
Virtual City Neurocognitive Rehabilitation of Acquired Brain Injury.
Dores, AR and Miranda, MJ and Carvalho, IP and Mendes, L and Barbosa, F and Coelho, A and de Sousa, L and Caldas, AC,
INFORMATION SYSTEMS AND TECHNOLOGIES Iberian Conference on Information Systems and Technologies,
2012
A Mobile Advertising Platform for eTourism.
Coelho, A and Dias, L,
INFORMATION AND COMMUNICATION TECHNOLOGIES IN TOURISM 2011 ENTER,
2011
DOI:https://doi.org/10.1007/978-3-7091-0503-0_17
COMPUTER-BASED ASSESSMENT SYSTEM FOR E-LEARNING APPLIED TO PROGRAMMING EDUCATION.
Coelho, A and Xavier, J,
2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI) ,
2011
Game Design Evaluation Study for Student Integration.
Cruz, A and Sousa, A and Coelho, A,
SERIOUS GAMES DEVELOPMENT AND APPLICATIONS Lecture Notes in Computer Science,
2011
DOI:https://doi.org/10.1007/978-3-642-23834-5_7
Geographic Information Web Platform for Tourism.
Oliveira, L and Rodrigues, A and Nunes, H and Dias, L and Coelho, A and Oliveira, JM and Carrapatoso, E and Leitao, MJ,
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I ,
2011
Issues in the development of location-based games.
Jacob, JTPN and Coelho, AF,
International Journal of Computer Games Technology ,
2011
DOI:https://doi.org/10.1155/2011/495437
Personalized travel suggestions for tourism websites.
Coelho, A and Rodrigues, A,
International Conference on Intelligent Systems Design and Applications, ISDA ,
2011
DOI:https://doi.org/10.1109/isda.2011.6121641
Serious Game for Introductory Programming.
Coelho, A and Kato, E and Xavier, J and Goncalves, R,
SERIOUS GAMES DEVELOPMENT AND APPLICATIONS Lecture Notes in Computer Science,
2011
DOI:https://doi.org/10.1007/978-3-642-23834-5_6
Technical analysis and approaches for game development in second life.
Cruz, A and Coelho, A and Sousa, A,
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011 ,
2011
A Visualization Paradigm for 3D Map-Based Mobile Services.
Freitas, M and Sousa, AA and Coelho, A,
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS: THEORY AND APPLICATIONS Communications in Computer and Information Science,
2010
DOI:https://doi.org/10.1007/978-3-642-11840-1_7
Correcting routing information through GPS data processing.
Freitas, TRM and Coelho, A and Rossetti, RJF,
13th International IEEE Conference on Intelligent Transportation Systems, Funchal, Madeira, Portugal, 19-22 September 2010 ITSC,
2010
DOI:https://doi.org/10.1109/itsc.2010.5624996
Data Model for Procedural Modelling from Textual Descriptions.
Rodrigues, R and Coelho, A and Reis, LP,
2010 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC) IEEE Congress on Evolutionary Computation,
2010
DOI:https://doi.org/10.1109/CEC.2010.5586550
Procedural Modeling of Urban Environments for Digital Games Development.
Silva, PB and Coelho, A,
PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2010) Advances in Computer Entertainment Technology,
2010
DOI:https://doi.org/10.1145/1971630.1971667
PROCEDURAL MODELLING OF MONUMENTAL BUILDINGS FROM TEXTUAL DESCRIPTIONS.
Rodrigues, R and Coelho, A and Reis, LP,
GRAPP 2010: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS GRAPP,
2010
EVALUATION OF VISUALIZATION FEATURES IN THREE-DIMENSIONAL LOCATION-BASED MOBILE SERVICES.
Freitas, M and Sousa, AA and Coelho, A,
GRAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS GRAPP,
2009
Improving Digital Maps Through GPS Data Processing.
Freitas, TRM and Coelho, A and Rossetti, RJF,
2009 12TH INTERNATIONAL IEEE CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS (ITSC 2009) ITSC,
2009
DOI:https://doi.org/10.1109/itsc.2009.5309537
Automatic parameterization for expeditious modelling of virtual urban environments - A new hybrid metaheuristic.
Cruz, F and Coelho, A and Reis, LP,
ICINCO 2008: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON INFORMATICS IN CONTROL, AUTOMATION AND ROBOTICS, VOL ICSO: INTELLIGENT CONTROL SYSTEMS AND OPTIMIZATION ICINCO-ICSO,
2008
Expeditious modelling of virtual urban environments with geospatial L-systems.
Coelho, A and Bessa, M and Sousa, AA and Ferreira, FN,
COMPUTER GRAPHICS FORUM ,
2007
DOI:https://doi.org/10.1111/j.1467-8659.2007.01032.x
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.
Coelho, A and Bessa, M and de Sousa, AA and Ferreira, FN,
Ibero-American Symposium in Computer Graphics, SIACG 2006, Santiago de Compostela, Spain, July 5-7, 2006 SIACG,
2006
DOI:https://doi.org/10.2312/LocalChapterEvents/siacg/siacg06/109-119
Selective presentation of perceptually important information to aid orientation and navigation in an urban environment.
Bessa, M and Coelho, A and Cruz, JB and Chalmers, A,
INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE ,
2006
DOI:https://doi.org/10.1142/s021800140600479x
Modelling urban scenes for LBMS.
Coelho, AFF and de Sousa, AA and Ferreira, FN,
Proceeding of the Tenth International Conference on 3D Web Technology, Web3D 2005, Bangor, UK, March 29 - April 1, 2005 Web3D,
2005
DOI:https://doi.org/10.1145/1050491.1050497
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Bessa, M and Coelho, A and Chalmers, A,
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM 2005, Christchurch, New Zealand, December 8-10, 2005 ACM International Conference Proceeding Series,
2005
DOI:https://doi.org/10.1145/1149488.1149506
Alternate feature location for rapid navigation using a 3D map on a mobile device.
Bessa, M and Coelho, A and Chalmers, A,
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2004, College Park, Maryland, USA, October 27-29, 2004 ACM International Conference Proceeding Series,
2004
DOI:https://doi.org/10.1145/1052380.1052382
3D modelling of large urban scenes from diverse sources of information.
Coelho, AF and Sousa, AA and Ferreira, FN,
FROM INFORMATION TO KNOWLEDGE ELPUB,
2003